How ‘Virtual Gym’ eStragy is Using CogniFit to Help eSports Players Level Up!

Video games have come a long way over the past decades. What was once little more than a fun distraction has grown into an industry that affects so much of what we do, from the movies we watch and the theme parks we visit to the way we learn, communicate, and interact with the world.

It is no secret that Online Video games have allowed people to connect like never before. The competitive nature of people has driven a game market to expand all around the world. Video gamer’s are spending more and more time plugged in as the games evolve to become more intense, addictive, and entertaining. Having a continual evolution of difficulty is very enticing as you will never always be the best, some other competitor that is training harder and making new strategies will be there totake your position the second you start to sleep.

Giant companies such as Google, Facebook, and Amazon are battling for a piece of the action through projects such as YouTube, Twitch, and Oculus, while veteran companies like Microsoft and Sony are investing heavily in maintaining their market share. All the while, young gamers are trying to make a name for themselves as ‘Streamers’ or in the fast-growing world of eSports.

As interest continues to grow, and importantly, as companies continue to invest heavily in the video game industry, players from around the world are beginning to see being a ‘Gamer’ as a viable—and potentially lucrative—alternative to more traditional choices such as being an athlete or musician.

But just as a dedicated athlete knows they must invest time in the gym as well as the practice field if they want to continue to improve, Young Gamers hoping to reach the top of their abilities must work to strengthen their most important muscle: their brain.

eStragy Aims to Help ‘Gamers’ Reach Their Full Potential

eStragy is a brand new ‘virtual gym’ designed specifically for gamers. Built around one of the most popular competitive, online multiplayer games, League of Legends, eStragy has taken some of the most popular and effective ideas from the world of physical fitness and adapted them to the needs of Gamers.

The eSports training platform evaluates data taken directly from the game as the gamer plays—much in the same way that a fitness tracker tracks a person’s steps and sleep—and builds a complete profile of the gamer’s strengths, weaknesses, and growth over time.

The eStragy Dashboard
The eStragy Dashboard

By analyzing the player’s performance in the game over time, the eStragy platform can determine which cognitive skills the player can train to improve their overall performance in the game—skills such as hand-eye coordination, focus, processing speed, and more.

eStragy Chose CogniFit Brain Training Activities to Boost Player Performance

Once eStragy has created the profile of the player’s performance and cognitive skills, players are able to create customized training plans based on the cognitive abilities they wish to improve and the training schedule that best fits their life.

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Personalized Brain Training in the eStragy Platform.

These personalized training schedules allow players to focus on the specific areas that will significantly improve their play. CogniFit’s trusted brain training activities help these gamers increase the neural connections related to some of the most significant cognitive abilities used when playing video games or throughout our daily lives.

For gamers looking for a little extra training, eStragy also allows users to select individual training activities, which have been divided into six categories: Technique, Speed, Focus, Vision, Memory, and Strategy.

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Engaging and Effective Brain Training Activities in the eStragy Platform.

What’s Next for eStragy and CogniFit?

This exciting collaboration between eStragy and CogniFit is scheduled to enter the closed Beta phase at the end of May, with a public Beta set for September of this year.

We are eager to see how users respond to the training during these Beta phases and are excited to continue refining and updating the brain training activities in preparation for the scheduled public release in January 2022.